Legendary Lives
In Legendary Lives, you'll play a hero in a fantastic realm of epic adventure. You'll pit your spells against the magic of powerful sorcerers, wield mighty weapons in battle with mythical creatures, and explore a richly textured world filled with sinister cults and strange societies. Legendary Lives stresses fast action and storytelling, helping you recapture the excitement of your first role-playing experience.
- Legendary Lives Rulebook (temporarily unavailable)
- Character Sheet
- Character Sheet (fill and print version) by Sherry Parker at The Halfling NEW!
Adventures
- Wyvern's Way by Gus Marx. The first ever solo adventure for Legendary Lives showcases a world of possibilities. Just create a character and go. It's a great introduction to the game and a fun story for anyone who plays heroic fantasy.
- Starfrost Island
- The Ghost of a Chance
- Roweena Takes a Trip (first edition adventure, but the strangest Legendary Lives adventure ever)
- The Wolfling of Hurst (first edition adventure)
- Song of Harmonia (first edition adventure)
- The Cat with Gold Eyes (first edition adventure)
Fan Material
The following support materials have been contributed by fans of the game and are used with permission.
- Legendary Lives Character Class List by Sherry Parker. Enter your character's attributes to see the class requirements your character meets. It makes selecting a character type easier. NEW!
- Wyvern's Way by Gus Marx. The first ever solo adventure for Legendary Lives showcases a world of possibilities. Just create a character and go. It's a great introduction to the game and a fun story for anyone who plays heroic fantasy.
- Rolling the Bones by Sean McCluskey; a very clever alternative to column shifts that can be used in Lost Souls or Legendary Lives.
- The Moreau six beastly races by Gus Marx
- Mutt Human Race by Gus Marx
- ART Everything about the ART on one sheet, by Sean McCluskey
- Random Hit Locations For referees who don't want to soil their hands with dice. Check off each location as it's used, by Sean McCluskey.
- NPC Damage Tracks by Sean McCluskey
- NPC Cards by Sean McCluskey
- Eldritch Tarot by Gus Marx
Links
- Legendary Lives: Three Games to Talk About by Ron Edwards
- The Halfling: Legendary Lives Review by The Halfling
Author's Note
Legendary Lives was always the most popular game that I would run at conventions. It has a generic fantasy setting that anyone with a little D&D experience can relate to, allowing new players to dive in without a lot of explanation about the setting. This is an early GM diceless game, first published in 1990. Rolls are all expressed in words, not numbers, giving any action ten possible results ranging from Catastrophic to Awesome. The enjoyable character creation lured players in, but it was the strength of the system that sold games.
Publishing History
The first edition of Legendary Lives was published by Marquee Press in 1990, and was the company's first product. It comprised two books:the Player's Primer and Referee's Rulebook. It was followed by the Societies Sourcebook in 1991. In 1993, Marquee Press released the second edition of Legendary Lives, which combined material from all three prior book into one volume while making significant changes in the combat and magic systems. In 1999 I briefly made the second edition available online, and have made it available again here.
Creative Commons Open License
Legendary Lives by Joe Williams & Kathleen Williams is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License.